


After unlocking the locked Warp Door and entering it, the player will arrive at a section of the level where they have to jump on platforms while avoiding getting hurt or falling into a pit. If the player is not careful, they may fall onto spikes which will hurt them. After taking the key, the player should go to the bottom of the castle and open the locked Warp Door, avoiding enemies in the process. When the player opens the door, they will be lead to a room where the key needed is. Upon entering the castle, the they will need to travel up to get to a Warp Door, avoiding Sparks and a Pink (Blue in the remakes) Shyguy. After two Ninjis and two Tweeters, the player can enter the castle. After jumping on the falling platforms, the player will see five tufts of grass, two of which are guarded by Pink (Blue in the remakes) Shyguys. After that, the player has to jump on two falling platforms with Trouters jumping under them. The fifth tuft of glass pull out will be a Stopwatch. The former takes the player to a Semisolid Platform where there are five tufts of grass. After that, the player can choose to jump on the falling platforms or the platforms. Trouters can be seen jumping from the pits. After crossing the bridge, the player will need to jump on some platforms.

After the player has returned to Subcon, there is a Red Shyguy on the bridge. In Subspace, the Mushroom is on the bridge. On the Semisolid Platform right before the first bridge, there are two tufts of grass, one of which contains a Magical Potion. The player start off in a grassy area with Snifits and Cherries.
